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Android OpenGL ES application

May, 2010

Task: Add OpenGL ES support to existing Android 2D application to enhance graphics and improve overall design quality.
Solution:
Improved the existing code of graph drawing application and made the following changes and optimizations:

  • Created Model-View-Controller architecture;
  • Replaced current drawing methods with 3D API;
  • Did 3D drawing and overall optimization;
  • Added smooth scrolling; zoom in and out;
  • Corrected screen layout issue (unused area at the screen bottom);
  • Did partial integration with original graph-parsing code.

Technologies: Android, Java, OpenGL ES

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